NASCAR The Game 2011
- Play as yourself or as one of the sport’s real-world drivers and battle it out for the NASCAR Sprint Cup Series Championship
- Damage is meticulously detailed and multi-car wrecks are the most extreme ever experienced in an officially licensed racing game
- Includes in-depth multiplayer modes which allow up to 16 players to battle it out for the win online
- Earn NASCAR experience points which help unlock rewards such as decal packs or special car designs, as well as career sponsorships and special races throughout career mode
- Features 22 real world tracks and full pit stop strategy action to capture the real atmosphere, sense of speed and spectacle that embodies NASCAR

Activision NASCAR The Game 2011 76533 PC Games NASCAR The Game 2011 is a Simulation Racing game that brings the true excitement of world famous NASCAR racing to home gaming consoles. A departure from earlier NASCAR games, this all-new racing series focuses much more closely on realistic aspects of NASCAR racing. These include: a deep career mode, advanced AI allowing for realistic driver appearances, extensive tuning abilities for vehicles, pit stop and spotter functionality allowing for crucial race strategy, severe in-game damage and improved online play.
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2 Responses to NASCAR The Game 2011
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Good but room for improvement,
Let me start out by saying that I am a HUGE NASCAR fan. I play NASCAR 09 a ton because it was the only NASCAR game available. After seeing all the videos and all the hype surrounding this game, so far it’s been a bit of a disappointment. The game needs major patches to fix issues. If the game didnt have so many glitches and silly mistakes, it could easily be a 4 star rating or an 8/10. Below are the pro’s and con’s after playing the game for 3 hours. For every pro, their is a con and usually the con is greater.
Pros:
- Paint booth: It’s cool to fully paint and customize your car. It’s almost identical to Forza’s system.
- Attention to detail: The in-car camera is awesome. You actually see your drivers feet hit the clutch or put his foot on the brake. Also will move his hands to shift. If you drive as Dale Jr you can see his driving gloves are black Adidas.
- The pre race introduction is cool. Announcers talk about the track, fireworks go off, fly overs, etc..
- The menu: I find this to be really cool. People walking around outside, your crew working on the car, and it’s easy to navigate. When selecting tracks it shows like a pit pass with stats which is cool.
- Gameplay: The cars are sensitive and don’t require to much steering wheel input. Cars feel solid and drive like a 3,500lb+ car. Physics are pretty good.
- Drafting: Finally other cars will work with you and push you
- Pit stops: Animations are really cool. To see the lug nuts fall off and gas spill out is neat.
- Setups: You can tune your car as much or as little as you like. Perfect for the simulation or arcade driver.
- Pace car: Under caution its cool to see an actual pace car
Cons:
- Paint booth: Making your own decals and stuff is cool, but the controls can be clunky. NASCAR 09 did it right by having an online feature and then import it to you game. Would be much easier to make cool designs instead of something a 2nd grader did with crayons.
- Attention to detail: Things like the caution lights being on while the race is under green is silly. Also if you spin through the infield and end up on pit road you get black flagged for speeding.
- Damage: Even after flipping over and hitting cars head on, my car looks like I hit a deer instead of another car at 190mph
- Race modes: If you want to practice you have to go to a separate session from the main menu. No other cars are out there with you. If you choose to race, you get to qualify and then race. Can’t even change your setup in between.
- Hitting the wall is a joke. Your car basically just comes to a stop. You don’t smash into it and then your car spins out of control. If you drive through the grass your car doesnt spin out.
- Cautions: This is even more a joke. I spun out, 10 cars hit me, and no caution. I had to drive in reverse for about 10 seconds before it came out. If you spin by yourself it still wont come out even if you wreck hard.
- No DNF’s: You can destroy your car as much as you want, drive with full tape on the grille, and nothing happens. Maybe you lose a little performance but that’s it.
- Pit stops: It’s great to have the animation but having to wait 10 seconds for it to load kinda kills it. Also if your under caution, the game should ask you what you want to adjust well before getting on pit road.
- Online: One word….horrible. If you try to bump draft you wreck basically. And if the caution flag actually does come out, the crashed car has to sorta drive back to start finish line from this over head blimp camera. One time I just stared at a stopped car on the back stretch for 5 minutes. Then when we were about to start the race, cars started flipping and spinning. Online is useless until they fix it.
- Career mode: It’s basically just a season mode. Go to the race, race it, and move on. How come games like MLB 11 The Show can have ticket prices, free agents, stadium upgrades, trades, sponsors for the stadium, etc etc and we get a season mode? A real career mode would feature hiring a pit crew, buying a shop, building chassis for different tracks, hiring more drivers to make a full race car team (like Richard Childress Racing), engine shop and engine builders. When you race you should earn money and that money should be used to buy better crew chiefs, better products, larger shop building, bigger sponsors, higher expectations, etc etc. Have an off-season where you can test at tracks to improve your car and team or public events to gain fans and impress sponsors. A merchandise section where you can sell die-casts, memorabilia, shirts, etc etc to earn money and gain fame. Would be cool to start out as a rookie in a 1 car team and over a season or 2 be a major powerhouse and have a full 4 car team.
- Wrong paint schemes: I know a patch is scheduled to update the roster and paint schemes, but seriously, why make a game with last years…
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|Needs some work, but no regrets so far,
Here’s where I’m coming from. I got started on Papyrus sims on the PC 10-15 years ago. I went from those games to the EA Nascar games for X-Box but was really disappointed, particularly in the graphics, even after putting in some time on them. I didn’t bother to even try the EA versions for the PS3. Today, prior to buying Nascar 2011, I’ve been driving F1 2007, Dirt2, and GT5 for the PS3. I love all three games and they have set the standard for my expectations. With this in mind, to sum up my thoughts on Nascar 2011 – while it approaches (but doesn’t meet) the standards set by the other three games, it blows away the EA games. I am glad I bought this game if anything else, to support a new developer in creating a good Nascar racing game again. It looks like this will be more of a process (with patches) than an event (with initial release).
I bought this game yesterday and put in about three hours with it last night, and raced in 17 different online races, trying out Martinsville, Daytona, Talladega, and Atlanta. Here is a list of Likes, Eh, and Dis-Likes:
Likes –
* Graphics (other than the resolution, see below) – the immersion is good, I like the sense of speed, and I can pick out detail a good distance down the track, which helps in choosing a passing strategy, avoiding a wreck, etc. I caught myself getting tunnel vision on the racing line, and using my (virtual) peripheral vision for gauging where I was relative to the wall, the yellow line, other cars, etc.
* Spotter – so far, so good. Yeah, the repetitive “you’re clear” can get a little annoying, but when in traffic I relied entirely on the spotter’s guidance and I thought it worked well
* Little details – The bits of rubber building up on your windshield. Bumps in the track. Changing light conditions with shadows, reflections, the change in sound of the air as your car gets close to the wall, etc. I am sure I will notice more as I spend more time with the game.
* The Draft – I like how the draft is portrayed with the option of having it visualized with “wingtip contrails” coming off the spoiler of the car in front of me. Looks cool – caught myself watching the draft instead of watching my racing line. The feel of the draft seemed right to me as well.
* Two cockpit views – one “to scale” and one “wide angle”. I switched between both depending on whether I wanted to try to use my mirrors or not. I don’t usually race any sim using the outside views.
* Ticker tape at the top of the HUD – good for a quick glance to see time differences and closure rates between you and the car in front, and the car behind
* Damage model – not bad, didn’t experience it much, but did notice rubbing the wall a few times in one race was starting to really impact my top speeds on the super speedways
Eh –
* Force-feedback programming seems simpler than F1, GT5, or Dirt2. Granted, these other sims have different types of racing, but even Nascar driving in GT5 had more “feel” to it. I hope Eutechnyx improves this with a patch.
* Driving physics – I thought the superspeedways were a little easy using the default setups, but not a big deal. The default setup for Martinsville had me suffering from push most of the time and running slower than the pack, which indicates I needed to do some work in the garage to tweak the car for my tastes. So – this was a little more of a welcome challenge. I should mention that I turned off all driving aids for my entire session.
* 720p resolution – as soon as I looked at the back of the box, I felt a twinge of disappointment. I really was hoping for 1080p, to rival GT5. I found that the more I played the game though, the less I cared about the lower resolution.
* Mirrors – not a lot of help. They are available in one of the cockpit views. I haven’t used the “radar” display yet as I mainly listen for guidance from the spotter.
* Customizing the controller buttons for different functions is clumsy. I hope they fix this with a patch.
* Experience points popping up based on game events – kinda cool, but I will likely disable this function in the HUD
* Crashes – believe it or not, I think they might be a little over-done here. It’s a little hard to suspend disbelief during some of the wild rides (spinning like a top in the air, that kind of stuff)
Dislikes –
* Multiplayer bugs. Granted, this was the first night for the servers to go live, and I set my expectations low. Still, I felt like I was a beta tester for the online portion. There were long load times depending on the number of drivers. One session failed to load at all, and I had to reboot the PS3 to get out of it. Occasionally the other cars would disappear from the “map view” of the track. Other times just the proximity of a car (no contact) would lead to a bizarre crash. Still other times, if I was on…
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